Install
That writescompositions/liquid-glass-media-controls.html, plus 1 supporting file under compositions/lib/.
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liquid-glass-media-controls.html
liquid-glass-media-controls.html
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=1920, height=1080" />
<title>Liquid Glass Media Controls</title>
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="lib/liquid-glass.iife.js"></script>
<style>
*,
*::before,
*::after {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: #0a0218;
overflow: hidden;
font-family: "Inter", system-ui, sans-serif;
}
#root {
position: relative;
width: 1920px;
height: 1080px;
overflow: hidden;
}
#three-canvas {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
z-index: 0;
}
#glass-canvas {
position: absolute;
top: 0;
left: 0;
width: 1920px;
height: 1080px;
z-index: 1;
}
/* ── Glass Panels ── */
.glass-panel {
position: absolute;
background: rgba(255, 255, 255, 0.055);
--lg-blur: 0.42;
--lg-refraction: 0.92;
--lg-corner-radius: 36;
--lg-z-radius: 58;
--lg-specular: 0.46;
--lg-fresnel: 1.15;
--lg-edge-highlight: 0.34;
--lg-chrom-aberration: 0.08;
--lg-shadow-opacity: 0;
--lg-shadow-spread: 0;
--lg-shadow-offset-y: 0;
--lg-saturation: 1.1;
}
.search-panel {
width: 640px;
height: 72px;
--lg-corner-radius: 24;
}
.toggle-panel {
width: 640px;
height: 64px;
--lg-corner-radius: 44;
}
.media-panel {
width: 640px;
height: 116px;
--lg-corner-radius: 44;
}
.slider-panel {
width: 640px;
height: 76px;
--lg-corner-radius: 28;
}
#glass-search {
top: 300px;
left: 640px;
}
#glass-toggle {
top: 390px;
left: 640px;
}
#glass-media {
top: 476px;
left: 640px;
}
#glass-slider {
top: 616px;
left: 640px;
}
/* ── Text Overlays ── */
.text-overlay {
position: absolute;
z-index: 2;
pointer-events: none;
}
/* Search bar */
.search-text {
width: 640px;
height: 72px;
display: flex;
align-items: center;
gap: 16px;
padding: 0 28px;
background: transparent;
border-radius: 24px;
box-shadow: none;
}
.search-text svg {
width: 22px;
height: 22px;
stroke: rgba(255, 255, 255, 0.86);
fill: none;
stroke-width: 2;
stroke-linecap: round;
stroke-linejoin: round;
flex-shrink: 0;
}
.search-label {
font-size: 19px;
font-weight: 650;
color: #fff;
text-shadow: 0 2px 12px rgba(0, 0, 0, 0.42);
}
.search-caret {
width: 2px;
height: 25px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.82);
opacity: 0;
}
#text-search {
top: 300px;
left: 640px;
}
/* Toggle row */
.toggle-text {
width: 640px;
height: 64px;
display: flex;
align-items: center;
justify-content: center;
gap: 0;
position: relative;
padding: 6px;
background: transparent;
border-radius: 44px;
box-shadow: none;
}
.toggle-active-pill {
position: absolute;
top: 6px;
left: 6px;
z-index: 0;
width: 209px;
height: 52px;
border-radius: 999px;
background:
radial-gradient(circle at 28% 18%, rgba(255, 255, 255, 0.32), transparent 42%),
rgba(255, 255, 255, 0.14);
box-shadow:
inset 0 1px 0 rgba(255, 255, 255, 0.32),
inset 0 -1px 0 rgba(255, 255, 255, 0.09);
}
.toggle-item {
flex: 1;
position: relative;
z-index: 1;
text-align: center;
font-size: 16px;
font-weight: 700;
color: rgba(255, 255, 255, 0.96);
line-height: 52px;
text-shadow: 0 2px 12px rgba(0, 0, 0, 0.42);
}
.toggle-item.active {
color: #fff;
}
#text-toggle {
top: 390px;
left: 640px;
}
/* Media pill */
.media-text {
width: 640px;
height: 116px;
display: flex;
align-items: center;
gap: 22px;
padding: 0 24px;
background: transparent;
border-radius: 44px;
box-shadow: none;
}
.album-art {
position: relative;
overflow: hidden;
width: 78px;
height: 78px;
border-radius: 20px;
background:
radial-gradient(circle at 70% 28%, rgba(255, 255, 255, 0.78), transparent 16%),
conic-gradient(from 210deg, #06e3fa, #4fdb5e, #f59e0b, #ec4899, #06e3fa);
flex-shrink: 0;
box-shadow:
inset 0 1px 0 rgba(255, 255, 255, 0.28),
0 12px 26px rgba(0, 0, 0, 0.24);
}
.album-sheen {
position: absolute;
top: -10px;
left: -70px;
width: 38px;
height: 110px;
background: rgba(255, 255, 255, 0.34);
filter: blur(8px);
transform: rotate(24deg);
}
.media-info {
display: flex;
flex-direction: column;
gap: 7px;
flex: 1;
min-width: 0;
}
.media-title {
font-size: 22px;
font-weight: 700;
color: #fff;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
text-shadow: 0 2px 12px rgba(0, 0, 0, 0.42);
}
.media-artist {
font-size: 16px;
font-weight: 600;
color: rgba(255, 255, 255, 0.84);
text-shadow: 0 2px 12px rgba(0, 0, 0, 0.42);
}
.media-meta-row {
display: flex;
align-items: center;
gap: 9px;
}
.live-dot {
width: 8px;
height: 8px;
border-radius: 50%;
background: #4ade80;
box-shadow: 0 0 14px rgba(74, 222, 128, 0.76);
}
.sound-wave {
display: flex;
align-items: end;
gap: 3px;
height: 16px;
}
.sound-wave span {
width: 3px;
height: 7px;
border-radius: 999px;
background: rgba(255, 255, 255, 0.74);
}
.transport {
display: flex;
align-items: center;
gap: 24px;
margin-left: auto;
padding-right: 4px;
}
.transport svg {
width: 28px;
height: 28px;
fill: #fff;
stroke: none;
}
.transport .play-btn svg {
width: 38px;
height: 38px;
}
#text-media {
top: 476px;
left: 640px;
}
/* Brightness slider */
.slider-text {
width: 640px;
height: 76px;
display: flex;
align-items: center;
gap: 18px;
padding: 0 28px;
background: transparent;
border-radius: 28px;
box-shadow: none;
}
.slider-text svg {
width: 26px;
height: 26px;
stroke: rgba(255, 255, 255, 0.88);
fill: none;
stroke-width: 2;
stroke-linecap: round;
stroke-linejoin: round;
flex-shrink: 0;
}
.slider-track {
flex: 1;
height: 8px;
background: rgba(255, 255, 255, 0.24);
border-radius: 4px;
position: relative;
}
.slider-fill {
position: absolute;
top: 0;
left: 0;
width: 34%;
height: 100%;
background: #fff;
border-radius: 3px;
box-shadow: 0 0 14px rgba(255, 255, 255, 0.5);
}
.slider-pct {
font-size: 17px;
font-weight: 600;
color: rgba(255, 255, 255, 0.9);
font-variant-numeric: tabular-nums;
width: 42px;
text-align: right;
text-shadow: 0 2px 12px rgba(0, 0, 0, 0.42);
}
#text-slider {
top: 616px;
left: 640px;
}
</style>
</head>
<body>
<div
id="root"
data-composition-id="liquid-glass-media-controls"
data-width="1920"
data-height="1080"
data-start="0"
data-duration="8"
data-root="true"
>
<canvas id="three-canvas" width="1920" height="1080"></canvas>
<canvas id="glass-canvas" layoutsubtree width="1920" height="1080">
<div id="glass-search" class="glass-panel search-panel liquid-glass"></div>
<div id="glass-toggle" class="glass-panel toggle-panel liquid-glass"></div>
<div id="glass-media" class="glass-panel media-panel liquid-glass"></div>
<div id="glass-slider" class="glass-panel slider-panel liquid-glass"></div>
</canvas>
<!-- Search bar -->
<div id="text-search" class="text-overlay search-text">
<svg viewBox="0 0 24 24">
<circle cx="11" cy="11" r="8" />
<line x1="21" y1="21" x2="16.65" y2="16.65" />
</svg>
<span id="search-label" class="search-label">Search</span>
<span id="search-caret" class="search-caret"></span>
</div>
<!-- Toggle row -->
<div id="text-toggle" class="text-overlay toggle-text">
<div id="toggle-pill" class="toggle-active-pill"></div>
<div class="toggle-item active">All</div>
<div class="toggle-item">Favorites</div>
<div class="toggle-item">Recent</div>
</div>
<!-- Media pill -->
<div id="text-media" class="text-overlay media-text">
<div class="album-art"><span id="album-sheen" class="album-sheen"></span></div>
<div class="media-info">
<div class="media-title">Midnight Drive</div>
<div class="media-meta-row">
<span id="live-dot" class="live-dot"></span>
<div class="media-artist">Glass Resonance</div>
<div id="sound-wave" class="sound-wave">
<span></span><span></span><span></span><span></span>
</div>
</div>
</div>
<div class="transport">
<span>
<svg viewBox="0 0 24 24">
<polygon points="19 20 9 12 19 4" />
<line x1="5" y1="4" x2="5" y2="20" stroke="#fff" stroke-width="2" />
</svg>
</span>
<span class="play-btn">
<svg viewBox="0 0 24 24"><polygon points="5 3 19 12 5 21" /></svg>
</span>
<span>
<svg viewBox="0 0 24 24">
<polygon points="5 4 15 12 5 20" />
<line x1="19" y1="4" x2="19" y2="20" stroke="#fff" stroke-width="2" />
</svg>
</span>
</div>
</div>
<!-- Brightness slider -->
<div id="text-slider" class="text-overlay slider-text">
<svg viewBox="0 0 24 24">
<circle cx="12" cy="12" r="5" />
<line x1="12" y1="1" x2="12" y2="3" />
<line x1="12" y1="21" x2="12" y2="23" />
<line x1="4.22" y1="4.22" x2="5.64" y2="5.64" />
<line x1="18.36" y1="18.36" x2="19.78" y2="19.78" />
<line x1="1" y1="12" x2="3" y2="12" />
<line x1="21" y1="12" x2="23" y2="12" />
<line x1="4.22" y1="19.78" x2="5.64" y2="18.36" />
<line x1="18.36" y1="5.64" x2="19.78" y2="4.22" />
</svg>
<div class="slider-track"><div id="slider-fill" class="slider-fill"></div></div>
<span id="slider-pct" class="slider-pct">34%</span>
</div>
<div
id="driver"
class="clip"
data-start="0"
data-duration="8"
data-track-index="0"
style="position: absolute; width: 1px; height: 1px; opacity: 0; pointer-events: none"
></div>
</div>
<script>
var W = 1920,
H = 1080,
DURATION = 8;
/* ── Three.js Aurora Shader ─────────────────────────────────────── */
var vs = "varying vec2 vUv; void main() { vUv = uv; gl_Position = vec4(position, 1.0); }";
var fs = [
"precision highp float;",
"varying vec2 vUv;",
"uniform float uTime;",
"vec3 mod289(vec3 x){return x-floor(x*(1.0/289.0))*289.0;}",
"vec4 mod289(vec4 x){return x-floor(x*(1.0/289.0))*289.0;}",
"vec4 permute(vec4 x){return mod289(((x*34.0)+1.0)*x);}",
"vec4 taylorInvSqrt(vec4 r){return 1.79284291400159-0.85373472095314*r;}",
"float snoise(vec3 v){",
" const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);",
" vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);",
" vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;",
" vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);",
" vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;",
" i=mod289(i);",
" vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));",
" float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;",
" vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);",
" vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);",
" vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);",
" vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;",
" vec4 sh=-step(h,vec4(0.0));",
" vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;",
" vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);",
" vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));",
" p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;",
" vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;",
" return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));",
"}",
"void main(){",
" vec2 uv=vUv;float ar=1920.0/1080.0;vec2 p=vec2(uv.x*ar,uv.y);float t=uTime*0.06;",
" float wx=snoise(vec3(p*1.4,t*0.5))*0.2;float wy=snoise(vec3(p*1.4+100.0,t*0.5))*0.2;",
" vec2 wp=p+vec2(wx,wy);",
" vec3 base=mix(vec3(0.10,0.02,0.22),vec3(0.04,0.10,0.25),smoothstep(0.0,1.0,uv.x*0.6+uv.y*0.4));",
" float angle=0.65;float ridgeUv=dot(wp,vec2(cos(angle),sin(angle)));",
" float ridge1=sin(ridgeUv*8.0+t*2.0+snoise(vec3(wp*0.8,t))*1.5);",
" float ridge2=sin(ridgeUv*5.5-t*1.4+snoise(vec3(wp*1.2+50.0,t*0.7))*2.0);",
" float ridge3=sin(ridgeUv*12.0+t*3.0+snoise(vec3(wp*0.6+80.0,t*0.4))*1.0);",
" float crease1=pow(abs(ridge1),0.35)*sign(ridge1)*0.5+0.5;",
" float crease2=pow(abs(ridge2),0.4)*sign(ridge2)*0.5+0.5;",
" float crease3=pow(abs(ridge3),0.5)*sign(ridge3)*0.5+0.5;",
" vec3 warm=mix(vec3(0.9,0.4,0.08),vec3(0.95,0.65,0.15),crease1);",
" float warmZone=smoothstep(0.15,0.75,uv.x+uv.y*0.4+snoise(vec3(uv*2.0,t))*0.3);",
" vec3 cool=mix(vec3(0.02,0.4,0.55),vec3(0.25,0.7,0.82),crease2);",
" float coolZone=smoothstep(0.25,0.85,1.2-uv.x+uv.y*0.5+snoise(vec3(uv*2.0+40.0,t*0.8))*0.25);",
" vec3 hot=mix(vec3(0.8,0.1,0.4),vec3(0.6,0.08,0.65),crease3);",
" float hotZone=smoothstep(0.5,0.9,snoise(vec3(uv*2.5+20.0,t*0.6))*0.5+0.5);",
" vec3 col=base;",
" col=mix(col,warm,warmZone*0.75*smoothstep(0.3,0.7,crease1));",
" col=mix(col,cool,coolZone*0.65*smoothstep(0.2,0.65,crease2));",
" col=mix(col,hot,hotZone*0.5*smoothstep(0.35,0.8,crease3));",
" float edgeGlow=pow(1.0-abs(ridge1),6.0)*0.4+pow(1.0-abs(ridge2),5.0)*0.25;",
" col+=edgeGlow*mix(warm,cool,uv.x)*0.8;",
" col*=1.0-pow(abs(ridge1),4.0)*0.15;",
" float vig=1.0-smoothstep(0.5,1.5,length((uv-0.5)*vec2(1.3,1.0)));",
" col*=0.65+vig*0.5;",
" float luma=dot(col,vec3(0.299,0.587,0.114));col=mix(vec3(luma),col,1.5);",
" col=clamp(col,0.0,1.0);col=pow(col,vec3(0.9));",
" gl_FragColor=vec4(col,1.0);",
"}",
].join("\n");
/* ── Three.js Setup ─────────────────────────────────────────────── */
var threeCanvas = document.getElementById("three-canvas");
var renderer = new THREE.WebGLRenderer({ canvas: threeCanvas, alpha: false });
renderer.setSize(W, H, false);
renderer.setPixelRatio(1);
var scene = new THREE.Scene();
var camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
var uniforms = { uTime: { value: 0 } };
var shaderMat = new THREE.ShaderMaterial({
vertexShader: vs,
fragmentShader: fs,
uniforms: uniforms,
});
var quad = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), shaderMat);
scene.add(quad);
/* ── Glass Canvas ───────────────────────────────────────────────── */
var glassCanvas = document.getElementById("glass-canvas");
var ctx = glassCanvas.getContext("2d");
var lg = new LiquidGlass.LiquidGlassCanvas(glassCanvas);
var lgReady = false;
function renderGlass(time) {
if (!lgReady) return;
uniforms.uTime.value = time;
renderer.render(scene, camera);
ctx.clearRect(0, 0, W, H);
ctx.drawImage(threeCanvas, 0, 0, W, H);
lg.renderGlassElements();
}
function requestGlassRender(time) {
if (glassCanvas.requestPaint) {
glassCanvas.onpaint = function () {
renderGlass(time);
};
glassCanvas.requestPaint();
return;
}
renderGlass(time);
}
lg.waitForInit().then(function (ok) {
if (!ok) return;
lgReady = true;
requestGlassRender(0);
});
/* ── GSAP Timeline ──────────────────────────────────────────────── */
window.__timelines = window.__timelines || {};
var tl = gsap.timeline({ paused: true });
var gs = document.getElementById("glass-search");
var gt = document.getElementById("glass-toggle");
var gm = document.getElementById("glass-media");
var gsl = document.getElementById("glass-slider");
var ts = document.getElementById("text-search");
var tt = document.getElementById("text-toggle");
var tm = document.getElementById("text-media");
var tsl = document.getElementById("text-slider");
var searchLabel = document.getElementById("search-label");
var sliderPct = document.getElementById("slider-pct");
var sliderValue = { value: 34 };
// Glass panels live inside <canvas layoutsubtree> (html-in-canvas): the canvas lib
// reads their sub-pixel computed top/left, so animating layout props on them does
// NOT stutter and is exempt from gsap_non_transform_motion. They keep top/left.
// Plain-DOM text overlays DO stutter on layout props, so they use transforms (x/y).
// CSS resting tops — search 300, toggle 390, media 476, slider 616 — are the
// transform base; the original set seeded top:1160, i.e. y = 1160 - restingTop.
gsap.set([gs, gt, gm, gsl], { top: 1160, opacity: 1 });
gsap.set(ts, { y: 860, opacity: 1 });
gsap.set(tt, { y: 770, opacity: 1 });
gsap.set(tm, { y: 684, opacity: 1 });
gsap.set(tsl, { y: 544, opacity: 1 });
gsap.set("#sound-wave span", { height: 7 });
tl.to(gs, { top: 300, duration: 0.48, ease: "power3.out" }, 0.12);
tl.to(ts, { y: 0, duration: 0.48, ease: "power3.out" }, 0.12);
tl.to(gt, { top: 390, duration: 0.44, ease: "power3.out" }, 0.22);
tl.to(tt, { y: 0, duration: 0.44, ease: "power3.out" }, 0.22);
tl.to(gm, { top: 476, duration: 0.44, ease: "power3.out" }, 0.32);
tl.to(tm, { y: 0, duration: 0.44, ease: "power3.out" }, 0.32);
tl.to(gsl, { top: 616, duration: 0.46, ease: "power3.out" }, 0.42);
tl.to(tsl, { y: 0, duration: 0.46, ease: "power3.out" }, 0.42);
tl.call(
function () {
searchLabel.textContent = "Search Music";
},
null,
0.9,
);
tl.to(
"#search-caret",
{ opacity: 1, duration: 0.1, yoyo: true, repeat: 5, ease: "none" },
0.94,
);
tl.call(
function () {
searchLabel.textContent = "Midnight Drive";
},
null,
1.55,
);
tl.to("#toggle-pill", { x: 209, duration: 0.24, ease: "power2.out" }, 1.82);
tl.to(
".play-btn",
{ scale: 0.86, duration: 0.12, ease: "power2.out", yoyo: true, repeat: 1 },
2.18,
);
tl.to("#album-sheen", { x: 182, duration: 0.75, ease: "power2.out" }, 2.2);
tl.to(
"#sound-wave span",
{ height: 15, duration: 0.22, ease: "power2.inOut", stagger: 0.05, yoyo: true, repeat: 12 },
2.2,
);
tl.to(
sliderValue,
{
value: 82,
duration: 4.4,
ease: "none",
onUpdate: function () {
sliderPct.textContent = Math.round(sliderValue.value) + "%";
},
},
1.2,
);
tl.to("#slider-fill", { width: "82%", duration: 4.4, ease: "none" }, 1.2);
tl.to(
"#live-dot",
{ scale: 1.45, duration: 0.24, ease: "power2.out", yoyo: true, repeat: 4 },
2.6,
);
tl.to("#toggle-pill", { x: 419, duration: 0.24, ease: "power2.out" }, 4.15);
// Settle + exit. Split so glass panels keep relative top (exempt, html-in-canvas)
// and plain-DOM text overlays use the relative transform equivalent (y). Inline
// array literals so the linter can resolve each group's targets; a pre-declared
// array variable resolves to __unresolved__ and would lose the canvas exemption.
tl.to(
[gs, gt, gm, gsl],
{ top: "-=8", duration: 0.22, ease: "power2.out", yoyo: true, repeat: 1 },
5.55,
);
tl.to(
[ts, tt, tm, tsl],
{ y: "-=8", duration: 0.22, ease: "power2.out", yoyo: true, repeat: 1 },
5.55,
);
tl.to([gs, gt, gm, gsl], { top: "+=760", duration: 0.42, ease: "power2.in" }, 6.72);
tl.to([ts, tt, tm, tsl], { y: "+=760", duration: 0.42, ease: "power2.in" }, 6.72);
/* Duration driver */
tl.to({ v: 0 }, { v: 1, duration: DURATION, ease: "none" }, 0);
tl.eventCallback("onUpdate", function () {
requestGlassRender(tl.time());
});
window.__timelines["liquid-glass-media-controls"] = tl;
</script>
</body>
</html>
Usage
After installing, add the block to your host composition:<div data-composition-id="liquid-glass-media-controls" data-composition-src="compositions/liquid-glass-media-controls.html" data-start="0" data-duration="8" data-track-index="1" data-width="1920" data-height="1080"></div>
html-in-canvas liquid-glass-html-in-canvas webgpu.